Hostname " Shooty Shooty Pow Pew Pew"įof_sv_currentmode 1 // 1 Shootout, 2 Teamplay/Objectives, 3 Break Bad, 4 Elimination, 5 Versus, 6 course srcds_run -steam -game fof -ip +map fof_depot -debuglog /home/l4d2/fof_debug.txt -consolelog /home/l4d2/fof_console.txtĪdmin Mods: MetaMod 1.11.0, SourceMod 1.10.0 Processor: Intel® Xeon® CPU E5-2690 v2 3.00GHz, 1 core (not hyperthreaded). Below is the requisite information for this post, and some extra information. Whereas I am on an unmanaged linux server, and it isn't working. It may be worth noting, my server.cfg file is nearly identical to my friend's, who is on a managed windows server without issues. I would prefer to have teams disabled, as that is the free-for-all game mode I want. When I set "mp_teamplay 0", however, we're back to broken map loading. When I set "mp_teamplay 1", teams are enabled, and everything works as expected.
#KILL COMFIRM SOURCEMOD L4D2 TRIAL#
Through several hours of trial and error, I've narrowed the issue down to the "mp_teamplay 0" server.cfg option. After that, it is not possible to change to any other map, as it repeats the same try/fail sequence until landing back on the very same "fof_fistful" map every time.
When I launch the server and check the server logs, I can see that it tries to load into my configured starting map, fails, then tries to load other maps and fails up until it finally lands on the default map, "fof_fistful". I'm setting up a Fistful of Frags server with the gun game mod.